Just wondering if anyone knows about a fix for this, or a fix that makes DirectX not stretch out. exe and change its target because it gives me no option to do so. The main purpose of which this mod was created is to turn the blurry. I can't seem to figure out how to enable the console on the WON version. This mod replaces all default Half-life Source textures with the ones upsclaed through Topaz Labs AI Gigapixel neural network software making the classic game look sharp and modern, while keeping true to the original aesthetic. Rendering from software causes the game to not render AT ALL. Half-Life: ReSrced is a mod for Half-Life, Opposing Force and Blue Shift that gives the game HD textures upscaled from the original low-res textures. One of the many improvements to the engine was a primitive 'materials' system: certain textures were assigned to a material type (e.g. DirectX 6 works fine without any of those issues however, the resolution is always stretched out to fit the width of my screen so it causes eye strain. Half-Life, from Valve Software, is a first-person shooter based on a heavily modified version of the Quake engine. This includes some geometry of the map flickering (Like geometry behind scanners, and some computers) flickering to the point where it causes eye strain, and makes the game unplayable. The problem is that things like blood (human blood, alien blood) in the levels (not the particle when you shoot) are flickering. A small collection of wad files containing textures for the PC game Half-Life. I've solved most of the issues however, there's ONE problem with rendering making this a pain to run. half-life, counter, strike, wad, textures, mapping. Presenting Half-Life Co-op gamemode True classic experience in Garrys Mod. I have the CD (WON) version of Half-Life from 1998, which runs on 1.0.0.5, and I'm trying to get it to run correctly. This is the content needed too fix textures and get weapons for half life 1 / Black mesa.